
This presents a few problems as the game has a few killer difficulty spikes where the challenge suddenly ramps up and may leave some players feeling a bit pissed off at the sudden increase, but the truth is it’s nice to play a game that wants to challenge the player rather than hold their hand. Arguably it’s the route planning that has the largest impact upon your success in Anomaly, demanding that you stop and think about what you’re doing rather than just charge straight in as picking the wrong route or misjudging the strength of the enemy turrets on just one street can lead to disaster, especially as Anomaly is a game that likes to challenge players, even on its lowest difficulty. Using this map you pick out the exact route that you want your convoy to take, carefully navigating the destroyed cities that make up the games levels and choosing the safest route that you can to get to the objective. A quick tap of the Y button brings up the games tactical map where you can check out enemy positions, the types of turrets you’re facing, your objective and locations where extra cash can be acquired, should you deem it be worth fighting through the heavy defenses that are usually on guard to collect it. The core gameplay mechanics are certainly solid enough, emphasising a more tactical approach than we normally see from the genre, which tends to let players blunder through without too much worry. Seriously, just because it has towers in it doesn’t mean it has to have a crap story, people. Still, it’s arguably better than what we usually see from these sorts of games and for that at least the developers should be applauded. Unlike almost ever other title in the genre, Anomaly does actually make an attempt at telling a decent, if pretty generic, sci-fi tale that could have actually been pretty damn interesting, but sadly some crap narration and failure to utilize its own plot concepts leave the whole thing feeling bland. Understandably this causes some considerable concern amongst the Earth’s population and you, as your little virtual commander, are sent to investigate just what the hell is going on. The story goes that sometime in the future a large chunk of space debris smashes into Baghdad, causing some sort of anomaly to appear in the middle of the city and alien turrets to pop up all over the place. So if you want it said another way, it’s a tower defense game in reverse.



It was a mistake, and one that I fully admit to, because while Anomaly could be classified in the tower defense genre, it arguably has more in common with an RTS, albeit it a simplistic one, casting the player as a battlefield commander than must run around the map directing a convoy of units in an attempt to navigate streets and defeat enemy towers. Ok, I admit it, when I first heard about Anomaly: Warzone Earth someone made the mistake of mentioning tower defense when describing it and I pretty much turned off at that point, writing it off as yet another game in the endless ocean that is the tower defense genre. Thanks to the publishers for providing a copy of this game for review
